FightMetric's Data:

Event Information & Results

Everything you need to know about the world's top MMA events, including schedules, fighter details, and career histories. Events and fights are added as announced. Results are available in real time.

Official Statistics, Every Round

The core of FightMetric's data, official stats come in several tiers of service, from 20 to over 100 stats per fighter, per round. Get box scores, career averages, and all-time stat leaders. Official stats are updated live during events, at the end of each round.

Real Time Statistics

Need data even faster? Live, unofficial stats come in within seconds of the action as the fight is going on. Enhance telecasts and power companion applications, then overwrite with official stats as they come available.

UFC Fighter Rankings

Updated within 48 hours of each event, UFC Fighter Rankings are voted on by members of the MMA media, ranking the top 15 fighters in each weight class and pound-for-pound.

How to Get the Data:

Data Feed

FightMetric’s data feeds allow for the most flexibility in connecting with our vast data resources. Whatever the format, we can serve you the data you need when you need it.

API

Our easy-to-use APIs will fast cycle the development of your application or website.

Hosted Solution

FightMetric’s Hosted DB is the fastest and easiest way to display MMA statistics. No need to use your own technical or design resources, we take care of it all.

Custom

Many of our clients have legacy data workflows that require data of a certain type or cadence. We've never failed to accommodate these requests regardless of complexity, from multi-file formats to TCP/IP socket feeds. We can help you too.

About the Stats

Our Methodology

FightMetric strives to compile its official data in the most accurate and consistent way humanly possible. The tenets of FightMetric’s official data collection methodology:

Strict definitions

Definitions are not an issue in sports like baseball where everyone understands what a home run is. In MMA, however, a word like takedown could mean different things to different observers. And unless everyone scoring fights uses the same criteria for a takedown, it will be impossible to produce consistent takedown statistics. To guarantee that all statistics are collected using the same criteria, FightMetric has established strict definitions for all the metrics it tracks. Scorers are rigorously trained to use only these specific definitions rather than subjectively interpreting the action based on their understanding of the techniques being tracked.

Slow motion

MMA is a super-fast, action-packed sport. But what makes it so exciting to watch makes it very hard to score. Fighters can throw furious, multi-strike combinations and transition quickly from position to position in a split second. At its most active, the sport is simply impossible to score accurately in real-time. Rather than trying to keep up or relying on inaccurate data, FightMetric insists on the use of slow motion. Every striking exchange, every takedown attempt, every possible submission attempt is rewound and meticulously examined in slow motion to ensure an accurate score.

State-of-the-art technology

As much as FightMetric is a data company, it is also a technology company. FightMetric has made significant investments in technology to make certain it is always on the cutting-edge. From the way fights are watched to scoring input tools and the way data is housed, FightMetric is constantly evaluating new methods to improve the accuracy and consistency of the data.

One scorer per fight

Despite rigorous training and strict definitions, small differences will inevitably exist in the tendencies of scorers. To assign a different scorer to each fighter in a fight creates an unfair standard and reduces the usefulness of the data, as it’s impossible to guarantee a strict apples-to-apples comparison. As an analogy, though different umpires may call a tighter or looser strike zone, both teams in a game have to deal equally with that strike zone. It would be unfair to assign one umpire to call balls and strikes against one team and a different umpire to work the plate for the other. Similarly, FightMetric assigns one scorer per fight. This ensures that whatever the tendencies of the scorer, it can be assured that both fighters are being scored on a level playing field.

Data validation

In the end, all FightMetric scoring is done by human beings. To eliminate human error, FightMetric’s quality control algorithms analyze data as its being scored and check it against more than 15,000 scored rounds in our historical database. If any anomalies are found in the new data, the system will throw a warning so the scorer can re-watch the action, make corrections if necessary, and attest that the abnormal data is still valid and not an error. In addition, FightMetric’s innovative data integrity algorithms comb the entire database regularly to ensure the most accurate data humanly possible.

Case Study: UFC Rankings

Services: API

FightMetric designed, developed, and operates UFC's Fighter Rankings. Select MMA media members use an intuitive drag-and-drop ranking tool after each UFC event to select the top 15 fighters in each weight class. New rankings are published within 48 hours of every UFC event. Rankings data is then available via a RESTful API to authorized users and include individual rankings per panelist, as well as information on fighter rankings history.

Case Study: RDS

RDS, Canada's premier French language sports property, needed an MMA data section with low overhead and little lead time. FightMetric’s multilingual, drop-in hosted solution gave them the content they needed on time and on budget. The hosted site was re-skinned to fit RDS’ site design seamlessly. It is powered by the FightMetric API and updates live as FightMetric publishes new information.

Case Study: Sportsnet

Services: Data Feed

Rogers Sportsnet is the UFC's official Canadian broadcast partner and one of the industry's earliest adopters of MMA statistics. FightMetric worked with Sportsnet to create event pages that were constructed to match the boxed design of traditional stick and ball sports.